It could be worse.
So LSD, despite working under the POP framework (a ridiculously complex and undocumented class hierarchy for stupid little games), actually ended up doing a lot of what it was supposed to do today. We managed to figure out the bizarrities of collision overloads and actually determine what is allowed to run into what. That's exactly half of the hard part. Once we have the other half, the rest should be trivial.
It should be trivial, I say. Stupid me.
Ghost, it seems, is determined to hunt down and capture the ceiling fan. She keeps finding perches to get closer to it.
click
It should be trivial, I say. Stupid me.
Ghost, it seems, is determined to hunt down and capture the ceiling fan. She keeps finding perches to get closer to it.
click