memnus: A stylized galaxy image, with the quote "Eternity lies ahead of us - and behind. Have you drunk your fill?" (Default)
Brian ([personal profile] memnus) wrote2005-04-19 04:49 pm

Things I would rather do than my paper

New scenario for Craxtauri: The mission never actually fractured.  Human faction has no society advantages or disadvantages, starts with seven colony pods.  The two alien factions get some pretty awesome advantages to make up for this, and native life forms are cranked through the roof.

Discuss.

I also need an icon to use for hardcore crackgeeking posts. "Hold me" is still too general-purpose.

click

[identity profile] ziqueenmab.livejournal.com 2005-04-20 02:25 am (UTC)(link)
Question: would the 7 colony pods start in the same region, or get scattered? Seems like if they were together, there would be less of a disgusting expansion advantage, as the first $n$ turns mostly get spent making more colony pods quickly anyway. If they did get scattered, then, okay, damn.

The social engineering thing doesn't mean a great deal, in my mind. So they're like the Peacekeepers without the psych or council-vote bonuses.

[identity profile] iluvsheep.livejournal.com 2005-04-20 03:46 am (UTC)(link)
Oh, and my comment below assumes that 7 colony pods all start in one place. Colony pods all over the map, as mab as pointed out, is way way broken.

[identity profile] iluvsheep.livejournal.com 2005-04-20 03:44 am (UTC)(link)
OMG, lemme play the humans!

*breathe* ... alright, better now

I think the game balance would depend a lot on the size of the world and what, specifically, the aliens got to balance them. I tend to think tiny/small worlds will be dominated by aliens while large/huge worlds will go (without much contest) to humans unless the aliens get lucky with their placement.

Actually, this disparity of "lots of troops and bonuses now" versus "whole lot of long-term growth capability but nothing to defend us now" reminds me a great deal of Axis & Allies, but perhaps I am a nut.