
Galileo Hall: Finished to appearances. Chair count 429.
Beckman, Jacobs Basment, and Parsons Basement: Not started.
Problems encountered and possible fixes: The interior tilesets, regretably, do not contain multiple levels. What they do contain is groups that get put at the end of hallways that go down or up a flight of stairs to a door. I may thus end up doing one of two things: Either I can ignore the stairs in Libra entirely (which would be lame) or I can do stairs by having the hallway end in a staircase and a door, and link to another hallway directly after with a staircase and a door (which looks silly and is really unrealistic for visibility and shooting). Thoughts? Also welcome is input on how to represent Minas Beckman. Slope within McAlister/ Edward/ Pryne is level enough that it can be reasonably coded as a flat room, but not so much with Beckman.
Sometime this weekend I will probably head down there with graph paper and map it out, noting any details I might want to throw in.
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