5 - A real entry?
Jan. 4th, 2003 09:20 pmOr just techie-babble?
Progress, progress, progress. I'm working on v. 0.7.0 of the treasure generator, implementing copy-to-clipboard and scroll bars for display. That much was trivial, I just had to switch a Label control for a TextBox control. The only weirdness was in how the TextBox handles new lines, but with some fiddling in ASCII character codes I seem to have it figured out. I also through in a function coin to output numbers with thousands separators, which took some trial, error, and poking through horrible nasty help files. I ended up having to settle for converting the number to a currency string, then cutting the $ off the front and .00 off the back. I also used that function to keep a running total of the total treasure value onscreen, for micro-managing DMs.... not that I expect it to be in high demand, but because I can. (I even managed to work a single-ply recursion into coin.... teehee, CS 5.) I just have to rework the minor magic item subs to use coin() instead of Str(), and figure out how to make the tabstops of my zillions of buttons behave in a sensible order, and I can release 0.7.0. Then comes the hard part, figuring out how to make the thing read item tables from a file instead of hard-coding them. That'll be my criteria for actually releasing v. 1.0.0.... after that, I can leave the coding aside and make (hopefully) all modifications to just the data files.
Ok, I'll stop that babble, now that I've confused the vast majority of my faithful readers.
click
Progress, progress, progress. I'm working on v. 0.7.0 of the treasure generator, implementing copy-to-clipboard and scroll bars for display. That much was trivial, I just had to switch a Label control for a TextBox control. The only weirdness was in how the TextBox handles new lines, but with some fiddling in ASCII character codes I seem to have it figured out. I also through in a function coin to output numbers with thousands separators, which took some trial, error, and poking through horrible nasty help files. I ended up having to settle for converting the number to a currency string, then cutting the $ off the front and .00 off the back. I also used that function to keep a running total of the total treasure value onscreen, for micro-managing DMs.... not that I expect it to be in high demand, but because I can. (I even managed to work a single-ply recursion into coin.... teehee, CS 5.) I just have to rework the minor magic item subs to use coin() instead of Str(), and figure out how to make the tabstops of my zillions of buttons behave in a sensible order, and I can release 0.7.0. Then comes the hard part, figuring out how to make the thing read item tables from a file instead of hard-coding them. That'll be my criteria for actually releasing v. 1.0.0.... after that, I can leave the coding aside and make (hopefully) all modifications to just the data files.
Ok, I'll stop that babble, now that I've confused the vast majority of my faithful readers.
click